Particle Morph

Shows GPU-driven particle morphing in Three.js: points sampled from five shapes are stored as buffer attributes and blended in a custom vertex shader, with a scatter phase between shapes.

Sphere → TorusClick to morph to next shape
Presets
colorA
colorB
particleSize
2.00
scatterRadius
2.00
speed
2.00
autoRotate
rotateSpeed
0.50